module MandelaBowAndArrow
{
	model MandelaBowStave
	{
		mesh = Weapons/Archery/MandelaBowStave,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaBow {
		mesh = Weapons/Archery/MandelaBow,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,

		attachment muzzle {
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model MandelaBowHeld {
		mesh = Weapons/Archery/MandelaBowHeld,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,

		attachment arrow {
			offset = 0.0150 0.2750 0.0200,
			rotate = 3.0000 0.0000 -5.0000,
		}
	}
	model MandelaBowDrawn {
		mesh = Weapons/Archery/MandelaBowDrawn,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,

		attachment arrow {
			offset = 0.0150 0.2500 0.0200,
			rotate = 3.0000 0.0000 -5.0000,
		}
	}
	model MandelaBowUnstrung {
		mesh = Weapons/Archery/MandelaBowUnstrung,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,

		attachment arrow {
			offset = 0.0150 0.2750 0.0200,
			rotate = 3.0000 0.0000 -5.0000,
		}
	}
	
	model CompoundBowScorpion {
		mesh = Weapons/Archery/MandelaCompoundBowScorpionOnBack,
		texture = Weapons/Archery/CompoundBowScorpionTexture,

		attachment muzzle {
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model CompoundBowScorpionHeld {
		mesh = Weapons/Archery/MandelaCompoundBowScorpionAngled,
		texture = Weapons/Archery/CompoundBowScorpionTexture,

		attachment arrow {
			offset = 0.0000 0.2750 0.0250,
			rotate = 3.0000 0.0000 -5.0000,
		}
	}
	model CompoundBowScorpionDrawn {
		mesh = Weapons/Archery/MandelaCompoundBowScorpion,
		texture = Weapons/Archery/CompoundBowScorpionTexture,

		attachment arrow {
			offset = 0.0050 0.2750 0.0250,
			rotate = 3.0000 0.0000 0.0000,
		}
	}
	
	model MandelaArrowWoodDucttapeIron {
		mesh = Weapons/Archery/MandelaArrowWoodDucttapeIron,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowWoodDucttapeIronTaped {
		mesh = Weapons/Archery/MandelaArrowWoodDucttapeIronTaped,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowUnfletched {
		mesh = Weapons/Archery/MandelaArrowUnfletched,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowUnheaded {
		mesh = Weapons/Archery/MandelaArrowUnheaded,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	
	model AimingIndicatorGreen
	{
		mesh = AimingIndicator,
		texture = AimingIndicatorGreen,
	}
	model AimingIndicatorGrey
	{
		mesh = AimingIndicator,
		texture = AimingIndicatorGrey,
	}
	
	model MandelaArrowBlank {
		mesh = Weapons/Archery/MandelaArrowBlank,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
		
		attachment arrow {
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model MandelaArrowShaftWood {
		mesh = Weapons/Archery/MandelaArrowShaftWood,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowHeadIron {
		mesh = Weapons/Archery/MandelaArrowHeadIron,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowHeadIronTaped {
		mesh = Weapons/Archery/MandelaArrowHeadIronTaped,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowHeadFlint {
		mesh = Weapons/Archery/MandelaArrowHeadFlint,
		texture = Weapons/1Handed/FlintKnife,
	}
	model MandelaArrowFletchingsDucttape {
		mesh = Weapons/Archery/MandelaArrowFletchingsDucttape,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowFletchingsDucttapeFluFlu {
		mesh = Weapons/Archery/MandelaArrowFletchingsDucttapeFluFlu,
		texture = Weapons/Archery/MandelaBowAndArrowTexture,
	}
	model MandelaArrowFletchingsFeather {
		mesh = Weapons/Archery/MandelaArrowFletchingsDucttape,
		texture = Weapons/Archery/MBAFeatherColour,
	}
	
}